For today's Spanish Civil War affray I used a
Bolt Action/Battlegroup/Chain of Command rules mash up. The main working bits are
Battlegroup, the game used
Bolt Action order dice and I worked out a Force Morale from
Chain of Command and used a modified bad things happen morale reduction chart. I decided not to add any SCW peculiarities for this game, with the exception that if the anarchists were given a "snap to it" order dice and wanted to move they would have to take an experience test, should we decide to give the creation another go I will start to add things then.
The scenario is a slightly modified one from the
Battlegroup rule book.
Dave elected to bring units on from the bottom right hand corner in the photo, we diced to see how units could be deployed on the table for turn one, the Republicans, Dave, got 2, whilst the Nationalists, me, got three. These could be deployed ten inches from the diagonal centre line, running from the top left to the bottom right in the photo. One objective was placed in the road, in the board centre and a further one each could be placed by each player.
Turn one saw both sides moving their on table units into firing positions and in the Republican case one on ambush fire, duly shooting up one of the Carlist militia squads on their way to man the wall opposite the olive press, this resulted in pinning them, so they would have to rally next turn.
Turn two, both sides diced for their reserves, Republication four and, wait for it Nationalists, one! I bought on the other Carlist squad who rushed to support their comrades who were now coming under intense fire from the Republican forces, if they could just hold on until La Legion arrived. Alas things were looking grim, the other squad was pinned and another destroyed.
Turn three, maybe things would improve for the Nationalists, dicing for reserves, yes you guessed, another roll of one, while the Republic rolled a six enabling them to bring on their remaining men. Not to worry I bought on the Legion Panzer I and put it in position to stop the Republican forces gaining the central objective, the Republications bought up their 45mm anti-tank gun to counter the Panzer I threat, whose order dice would come out first in turn four? In the meantime another Carlist squad was destroyed, further reducing the Nationalist force morale.The remaining Carlist squad moved to fill the void but failed to spot the approaching Republicans, who in their turn were able to fire on them, they not being so myopic fired causing casualties, incensed by the demise of their comrades the Carlist squad held firm, the platoon commander not been made of such stern stuff took refuge in the building.
Turn four at last the Nationalists got three units on, but it was a case of too little too late, the first order dice belonged to the Republicans who duly took out the Panzer I, on the other side with no support the other Carlist squad was lost to a man. the platoon commander with two Republican units close enough to fire pin and close assault him took to his heels hoping the cover of the walls and building would be enough to obscure him from Republican fire.
Turn five, all was up for the Nationalist cause, the Republic took the central objective, with no hope of getting it back this turn another roll on the chart reduced their force morale to one. The Carlist platoon leader did not quite have enough movement to get out of line of sight and was spotted and took down, another throw for the Nationalist force morale took them down to zero, addios Pedro.
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| Emboldened Republican Troops Advance |
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| The 45mm A/T Gun Is Brought Up |
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| Look Out! To Late, KABOOM! |
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| The Recklessly Brave Carlists Advance Into A Hail Of Fire |
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| With The Threat From The Panzer I Gone The Republicans Seize The Central Objective |
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| Their Comrades On The Left Surge Forward |
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| La Legion, Too Little Too La Late |
All in all the various bits of the rules meshed well, I cannot see that they added much to the game either way though, I think it could have been played equally as well with Bolt Action as is, in fact with the small squad modifications we use the small Carlist squads would not have been so brittle. Something to mull over for next time anyway.
TTFN
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